E-SPORT & JEUX VIDÉO

2024.10.23 Gaming Campus Training – Esports Law

2024.10.23 Esport

In early October, Me Chomiac de Sas offered a week-long seminar to students at Gaming Campus (Lyon) dedicated to esports law.

Continuing the now-standard presentation of the subject matter, designed to raise awareness and train future professionals in the sector, we addressed the issues related to video games and their specific legal framework, the development of a legal framework for esports, and the specific challenges faced by the various roles and professions involved: publishers, players and clubs, organizers, broadcasters, and support and promotional staff.

Women in esports – A challenge for the future of esports

The esports sector as a whole faces societal challenges related to the roles and positions of women in events and activities falsely perceived as masculine.

However, the issues surrounding women’s place in esports are too often limited to the status of female players and their integration into exclusive/inclusive leagues. This unfortunately overshadows other equally important topics concerning women in the video game industry, within studios, in support or leadership roles within teams, as casters, influencers and experts in broadcasting competitions, event organizers, and so on.

The student groups chose particularly complex and technical topics on which they were able to work to identify the problems and propose solutions to move the sector forward in these areas.

Closed and open leagues – Organization of esports competitions

The feasibility of organizing video game competitions for promotion varies according to criteria that are more or less equitable or discretionary on the part of publishers—money, reputation, skills, partnerships, integrity, etc.—and proves more complex than such a simplistic distinction suggests.

Only a case-by-case study can reveal the persistent criteria that justify classifying a league as open or closed. However, the data shows that there is actually a wide range of competitions that fluctuate between these two main principles, depending on eligibility criteria, seasons, and publishers’ experimentation.

Esports in Korea: an exceptional structure

A leading country in esports culture, South Korea stands out for its unparalleled esports club structure. With three-quarters of its population reporting playing video games, particularly competitive titles, and a legal framework for the entire sector under the control and support of government ministries, Korea offers an impressive incubator for experimenting with esports practices for the rest of the world.

Écrit par :

Publié le : 23/10/2024
Mis à jour le : 10/11/2025

PX Chomiac de Sas