The Ministry of National Education’s ÉduNum newsletters regularly summarize digital educational activities. They are produced by subject-matter experts from the Directorate for Digital Education, in collaboration with the General Inspectorate for Education, Sport and Research, and academic digital liaisons.
Issue #23, published in September 2024, focused on video games and their competitive dimension: esports. Exploring the world of video games and esports, the newsletter offered an overview of related professions and practices.
Interesting testimonials from professionals highlighted its educational value and its use in the field of education.
Video games & esports players: Data transfer and control
In this context, Mr. Chomiac de Sas was able to share his experience regarding industry practices. This provided an opportunity to highlight the risks to player safety and protection, particularly for professional esports players, but also for all gamers in general.
Video games have become true mass media, enabling users to exchange text, documents, voice messages, and link social media accounts with numerous internet users through their various functionalities. These practices raise the issue of digital data protection, especially for minors.

Esports Law and Professions Fact Sheets: A book for professionals
Faced with the critical lack of legal information regularly denounced by industry stakeholders, the law firm PCS Avocat has undertaken to produce a legal guide presenting the overall legal framework applicable to esports.
Intended for industry professionals, the book details all the legal issues and challenges associated with each of the stakeholders within the ecosystem:
- Video game publishers and studios offering their games as a platform for competition;
- Clubs and players whose services and obligations may conflict with labor law;
- Esports competition organizers and the administrative framework of the events they are required to organize;
- Competition broadcasters and their financial ties with online streaming platforms, the primary means of broadcasting competitions.
See the presentation of our book for more information..